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RIA applications are high value added, especially in mobile applications. The major advantage of AIR is to be able to decline on the basis of a single application sources some developments for Linux, Mac, Android, iPhone, iPad ... My experience allows me to offer many options for mobile development. It's also possible to develop native mobile applications from html5 / jQuery...
Does your company lack of time or resources for this kind of development ? I can help you.

My skills : the design (digital & print), development (air, ActionScript 3, flex (Adobe Certified Expert), Away3d, Unity 3d, html 5, css 3, javascript, jQuery, php...), mobile development (iPad, iPhone, Android), CGI, compositing and 3D in general, traditionnal illustration... and a lot, a lot of imagination !

Number of references are not on this site for reasons of confidentiality. Feel free to contact me for more information...


DragonFly Racer

date: june 2014

client: David Lelievre

url: https://play.google.com/s[...]


DFR is a very refreshing 3d game for tablets where we 'drive' a dragonfly along tree trunks while avoiding obstacles. I've developed this game in a very short period of time with Unity 4.5 and it's available in Android and iOs (free and paid version). The design was done mainly by the customer.

dragonfly, unity game, adnroid game, iOs game, unity iPad developer, unity Android developer

Stock management iPad application

date: may 2013

client: Kronometry 1999

url: not specified


Development of an iPad application for stocks management of a luxury watches company (Kronometry 1999). This internal application allows each store across Europ to send to headquarter, and database, billing information providers as well as pictures (taken with the iPad camera). The information supplied to the application are dynamically retrieved for increased logic maintenance.

iPad application, iOs, Apple, Air mobile, AS3, ActionScript, Flex, iPad development

Webcamo Android and Blackberry

date: september 2012

client: Transmission Webcamo

url: https://play.google.com/s[...]


Publishing of the application Webcamo (Android), leader of the meeting via webcam. The application was developed with Air / Flex and Flash Media Server (with SharedObjects) / php-mySql. It is available on Google Play and can interact in duo, or lounge (4 webcams streams simultaneously). Wireless network access is recommended, but the application also works with 3G. An instant and deferred messaging are included with the possibility to blacklist a user or add him to contacts. The application is currently available on Android tablet, Blackberry (Playbook) as multilingual. InApp subscription is also expected.

webcamo, fms, actionScript, flex, tchat, streaming, webcam, tablet, live, chat, sharedObject, smartphones, Blackberry, playbook

iPad (iOs) k1999 internal apps

date: may 2012

client: Kronometry 1999

url: not specified


A series of iOs iPad internal applications for Kronometry 1999, a luxury watch company located on multiple sites in Europe. With thoses applications, you can send reporting datas, customers records (via database). You can also take photos and send it. The applications generate a HTML format email with embed pictures. Those apps were developed with Flex - Air for mobile.

k1999, iPad, iOs, luxury, ad-hoc, flex, Adobe air for mobile, actionScript 3

Switch Led Android

date: january 2012

client: Thomas Ruffier

url: not specified


Compilation of an energy efficiency software for Android Tablet. The software has been developed by the customer in html and jQuery.

android, mobile, apk, android development, jquery, html5, tablet

Admin IPad software

date: december 2011

client: not specified

url: not specified

Admin IPad software

Recent AIR porting on iOs was the opportunity to test development under this platform. Here is a website management software under IPad (iOs). Developed under AIR (Flex), php and mySQL (webservices), the software includes all the features needed to manage the website www.graphiste3d.net (content management, thumbnail croping, multilingual, news, rss, maintenance, debugging, statistics, google analytics, youtube ...). Everything is integrated on the tablet The fluidity is to be improved, but for a first version, AIR seems to work properly on the Apple tablet. The software is available with some minor adjustments on PC and Android.

iOs, IPad, apple, android, IPhone, IPod, flash, as3, flex, actionscript, backend, cms, adobe air

swiping DataGrid (android)

date: august 2011

client: not specified

url: not specified

swiping DataGrid (android)

The Flex 4.5 SDK brings a lot of new functions about mobile, but still nothing to manage swiping inertial lists like in most actuals smartphones. That's why I decided to create one from a spark DataGrid. I've used the excellent ThrowProps plugin from Greensock, and adapted it on a Flex configuration. (The scrollBar is now useless, I forgot to remove it)

swipe, swiping, DataGrid, Flex, as3, actionScript 3, actionScript3, Flash, video

Augmented reality with Android

date: june 2011

client: not specified

url: not specified

Augmented reality with Android

I have not tested the Android Augmented Reality in Flash ... the 3d is still quite sluggish on android. Recognition algorithms would put the CPU to its knees without any doubt. However, the last test with Unity impressed me, and I decided to test it with the excellent library of Qualcomm augmented reality for Unity. The system is still unstable, i expected much more, so the tests are encouraging. (Android 2.3.3 (gingerbread) - Samsung Galaxy S)

unity 3d, unity3d, android, flash, air, actionscript, as3, augmented reality

Coffee cup

date: april 2011

client: not specified

url: not specified

Coffee cup

Unity 3D is a very powerful 3d engine, but what about mobile ? I haven't had a chance to test it on iPhone, but Android is quite impressive. I quickly modeled a simple model, coded a few lines in order to manipulate the object, and I must say that so much fluidity is quite exciting. My previous tests with an 3d flash sotfware engine were rather sluggish. The first tests with Molehill Away3d are very impressive. I look forward to compare both engines ....( Android 2.3.3 (gingerbread) Samsung Galaxy S).

unity 3d, unity3d, android, realtime 3d, videogame, video, ios, mobile

Physics engine under Android

date: march 2011

client: not specified

url: not specified

Physics engine under Android

Android continues to be a source of curiosity for me. The recent release of Flash and Air Android opens doors to many new ideas for development. I wanted to test the capabilities of the accelerometer. What better way to integrate a physics engine with a small ball for this? The engine used is a 2D engine well known: Box2DFlash. The apps run on Android 2.3.3 (Gingerbread) - Samsung Galaxy S.

physic engine, box2dflash, air, android, flash, actionscript 3, as3, actionscript3, video, accelerometer

Away 3d with Android

date: october 2010

client: not specified

url: not specified

Away 3d with Android

The arrival of Flash on Android allows to use the 3D engine of adobe's API. So I tried with the engine that seems best suited to support mobile Away3d lite. The engine is light and powerful. However, it is, like all other current 3d engines in flash: only software ... which means that only the processor calculates all the 3d ... no openGL ES ... the 3D works, but it is quite sluggish. Not yet possible to use a larger mesh. It was the case on desktop pc, but on mobile the limitation is really heavy.

android, away 3d lite, away3d, 3d studio max, 3ds max, flash, as3, actionscript3, actionscript 3, air, flex, papervision